Category Archives: UDK

Cylon Raider Part 5

Simplified the model again and did some tidy up.  UV unwrapped in a tidier manner and baked a few images out to create the basis for a new texture.


Grill looks pretty cool 😀


The logo makes it look like a plane…


Holes started to appear in mesh after import into UDK.  Looks like they occur when a single polygon has too much of a bend in it… getting rid of extreme angles seemed to fix things.  E.g. Image on the left shows hole appearing in the model after import into UDK whilst the one on the right shows the hole not being present once the angles are adjusted to be less acute.


Still not looking awesome yet, but on the way!

Great walk through on UV mapping here: