Category Archives: Razer Hydra

9 x Oculus Rift Virtual Reality Games

Just put together a video which includes short clips from 9 Oculus virtual reality games.  You can check it out below.

Lots of interesting VR experiments.  After trying all these experiments/alphas/betas I am not sure if they should all be called games really, but anyway below is the list of what I tried and some links to find out more.

1. Crashland (First Person Shooter)

I didn’t actually get this working properly.  My Hydra drivers probably needed an update.  Looked interesting though 🙂

2. Dreadhalls (Dungeon Walk First Person)

Scared the crap out of me.  This is a dungeon walker.  As others have mentioned, it’s super easy to create horror type games in Oculus virtual reality.  Switch off the lights, stick in something gory when a player least expects it and blast out the noise.  I really do think we are pre-programmed to shit ourselves when we feel as if we are going to get killed by something or someone, but we do not know what it is…

3. First Law (Flight Sim)

Future flight sim.  Great execution.  Loved it.  Great sounds, dashboard thing really worked.  The HUD felt absolutely solid and when I think back the graphics were somehow pretty cool too.  I should go and look back at this.  Perhaps the screen door effect was less obvious due to the mostly black space background??

4. Malfunction (Film/Short/Experience)

I won’t spoil it for you.  Quite fun.  Some interesting notes about self image in a game, how NPCs make a player feel and the effects of familiar surroundings.  I am a different height and different ethnicity from the protagonist.  Looking in the mirror was an interesting experience.  Certainly makes you think about what people mean when they say things like “I feel like a man trapped inside a woman’s body” or vice versa.  I did feel a bit of motion sickness on this one.  Perhaps the moving around needs to be slowed down?

5. Ocean Rift (Underwater VR Experience)

I want to be, under the sea.  Awesome atmospheric sound effects.  I want to be, under the sea!  Really relaxing.  The kind of thing I would want to do to chill out to…

6. Proton Pulse (Like Break Out for VR)

Break out for virtual reality.  No motion sickness.  This is lots of fun.  Great music and energising.   I found my self bobbing my neck to the beat whilst playing 😀  Imagine lots of smiley faces bombarding your brain.

7. Hydra Deck (Real Time Strategy Demo)

Really interesting concept.  RTS…. how the hell would this work in Virtual Reality?  I use to be the biggest StarCraft fan.  If you’re into RTSs then check this out.  Very much like Gulliver’s World.  I would love to see a re-enactment of a real battle in this format.  I.e. Can see how this could be such a great educational tool…. e.g. Battle of X starts in real time and then pauses when key events take place…. the battle pauses and a google maps type marker appears in the place where key things are happening.  You then crouch down and touch the marker (like pressing play when a video is paused)…. etc etc.  Can’t wait to see more!

8. Cover Shooter (First Person Shooter Demo)

If there can be favourites with VR games then this is mine.  INTENSE 😀  I loved it.  This is so much fun.  Some key things that made this awesome -> POSITION TRACKING!!!! (Left hydra on chest and right hydra in hand).  Love the fact that I can look in one direction and shoot in the other or duck under cover and then just wave my hand above the crate to shoot at the enemy like a true coward.  Oh, dodging bullets is also cool.

9. Wheels (Wheelchair Simulator)

Ever wondered how it feels to to be in a wheelchair?  Lots of interesting concepts in here such as how “movie” type scenes can be handled.  Bit motion sick from the experience, but there are so many ideas in here that I would recommend you give it a go if you are looking for inspiration 🙂

Man, the VR community is awesome!  There are so many little indie demos out there and there is such a high density of highly innovative stuff! Woohoo! 🙂  If there was a hand gesture being pro VR I would be doing it now…

I just noticed that there is a Meetup in London and the guy who wrote the 2 position tracking games is going to give a talk.  I may just have to go and buy the guy a beer 🙂

Consumer Oculus Rift, Position Tracking and Stuff

And it was just a matter of time…

And for those of you who wish to challenge yourself from a motion sickness point of view… you can be like the Wildling from Game of Thrones (possessing crows?  This’ll teach ya!):

VirtuaView, well worth a mention (do support them :)):

For the betting man, the noises from E3 suggests that the following are priorities for the consumer version of the Oculus Rift.  It would be interesting to see what gets through:

a) Higher resolution (prototype shown was 1080p – dev kit is 720p)

b) Limited position tracking.

c) Next gen console support

d) Tighter physical design

Some highlights from various YouTube vids:

  • Unreal Engine 4 integration – 28 seconds
  • They are using the best screen that is currently available.  Constraint is tech and not financial at the moment (am sure that means reasonable financial constraints…) – 42 seconds
  • Even better than 1080p for retail version since better will be available on the market – 50 seconds
  • RedditGames
  • Resolution is currently the biggest complaint – 40 seconds.  (Awesome device as it is, but 100% agree that resolution is the thing which will transform the experience (I think :P)
  • Will choose a screen that will reduce or get rid of “screen door” effect (lines between pixels) – 55 seconds (Yes!)
  • Positional tracking! – Yes! 1 min 10 seconds

There are lots more interviews – I feel tired just looking at them all!


Lastly, Tony Bowren posted up a little guide to use the Razer Hydra to get position tracking working on the Tuscany Demo.  He has a compiled version as well if you just want to download and try it out.  I just had a go and it’s really interesting…. being able to lean in to look at details was very intuitive.

(Note that if you are just going to grab the binary then it will complain about 2 missing sixense DLLs – just grab these from your TF2 or Half Life 2 folders – do a search for the missing DLLs.  It will then need the assets for the Tuscany Demo.  I just copied over the Assets, MacOS and Release folders and it all worked fine.)

Interestingly, my partner didn’t feel as much motion sickness when she tried again with the position tracking…

Virtual Reality Rant, Razers and Rollercoasters

Here’s the video from when I messed around with the Razer Hydra sample code from Epic Forums – courtesy of skwisdemon666 and recommended to me by Cymatic in one of his videos:

Some interesting things going on in the world of VR:

Rollercoaster -> Really that good?? (more below)


Zombies and Shotguns

Space with mom again 🙂

Sleep (kid game)

-> This is so close to the game I want to make 😛

First world problems?  (Funny…)

Skilling up: Continued to familiarise with UDK script classes.

Blog: added some extra social media-type buttons at the top 🙂

Bad news: Maybe I am 3 years behind everybody else on the interweb, but I just discovered MindCraft…. I expect productivity to drop significantly, but surely this qualifies as research…